Breath of Life, a survival adventure game.
Since its open beta, it’s been unanimously deemed the hardest holographic game on the Starnet. No exceptions.
Yun Shi, a freshly retired champion esports player, arrives in the interstellar era facing an unprecedented dilemma—poverty.
So poor he can’t even afford a meal.
With no other choice, he steps back into the gaming world.
Upon entering Breath of Life, the system auto-assigns Yun Shi a wind-type damage-boosting support role.
Fragile, low health, weak attack power, and the damage boost only applies to physical attacks.
No healing abilities whatsoever.
Utterly useless.
When forming teams, damage dealers only seek powerful main carries.
For supports, teams want versatile buffers with healing capabilities.
A wind-type physical damage booster?
What kind of trash role expects to leech off others?
Yun Shi: …
No one wants him, so he goes solo.
And so—
[System]: Congratulations to Yun Shi for being the first to solo-clear the five-player dungeon [Bear Island]!
[System]: Congratulations to Yun Shi for being the first to solo-clear the ten-player dungeon [Horror Cruise]!
[System]: Congratulations to Yun Shi…
Players who struggle to clear five-player dungeons without wiping: ???
Is he cheating? Report him!
Five-player dungeons, ten-player dungeons, world bosses—all soloed, each feat more absurd than the last.
Until finally—
[System]: Congratulations to Yun Shi for being the first to solo-clear the hundred-player dungeon [Apocalypse]!
All players: !!! Is this even reasonable?!
Yun Shi, calmly: Hm? Isn’t it normal for a support to take on a hundred enemies?
Later, someone asks Yun Shi why he chose such a seemingly useless support role.
Did he already figure out the true potential of this class?
Yun Shi: …You might not believe me, but I just couldn’t afford the [Class Change Card].
[Class Change Card], the first item in the shop, costs 100 Star Coins.
Back then, Yun Shi couldn’t even afford a 10-Star-Coin nutrient solution.
Releases Every:
Chapter 20: The Killing Wind
Chapter 19: Sniper in the Skies
Chapter 18: An City and the Contest Begins
Chapter 17: Dawn and Ambitions
Chapter 16: Bloodstained Island and Departures
Chapter 15: Truths and New Threats
Chapter 14: Madness and Motives
Chapter 13: Revenge and Deceptions
Chapter 12: Interrogations and Stolen Secrets
Chapter 11: Night Watch and Hidden Clues
Chapter 10: Suspicious Meals and Deadly Truths
Chapter 9: Guild Games and Real-World Risks
Chapter 8: Rewards, Rivalries, and Ambush Plans
Chapter 7: Poisoned Traps and First Clear
Chapter 6: Traps and Tactics in Bear Island
Chapter 5: Hidden Quests and Solo Ventures
Chapter 4: Skill Mastery and Hidden Triggers
Chapter 3: Hard Bargains and Unexpected Fights
Chapter 2: Stranded at Sea, Bartering on Land
Chapter 1: A New World, A Broken Boat